WebGL is hard
I spent a whole day debugging Bezier SDF shader only to find out that WebGL is broken in the browser
Don’t even ask me how I managed to find a workaround in the form of if (abs(s) > 0.) {}
for Chrome.
Byte Juggling
I spent a whole day debugging Bezier SDF shader only to find out that WebGL is broken in the browser
Don’t even ask me how I managed to find a workaround in the form of if (abs(s) > 0.) {}
for Chrome.
There was a post on metasploit blog about improvements to jsobfu — obfuscator for JavaScript. I find jsobfu particularly interesting and that is why I wrote a deobfuscator for it.
Half of the day I’ve spent making the logo for this log.
Sometimes I do stuff I find interesting and I decided to write down about it as a motivation for current projects and a backlog.
Future plans are available on plans page, which is probably going to be updated.