WebGL is hard
I spent a whole day debugging Bezier SDF shader only to find out that WebGL is broken in the browser
Don’t even ask me how I managed to find a workaround in the form of if (abs(s) > 0.) {}
for Chrome.
2015-03-28T10:09
Byte Juggling
I spent a whole day debugging Bezier SDF shader only to find out that WebGL is broken in the browser
Don’t even ask me how I managed to find a workaround in the form of if (abs(s) > 0.) {}
for Chrome.